Certain awesome packages are only available to those with enough rank in Destiny’s Crucible, and if you’ve been ignoring your reputation for that particular faction vendor, then we’ve got a method that makes farming rep in Destiny super easy, and relatively quick. All you need is a couple willing friends and plenty of time to play Private Matches.
The full method is available below, but it always helps to stock-up on Crucible reputation reward bonus items. Class gear, the new Brilliance buff, and Reputation Booster consumables will make farming slightly more painless.
This is totally an exploit, but it isn’t going to ruin anyone else’s online fun. It’s also worth pointing out that playing Crucible is tons of fun, and earning Crucible rep naturally isn’t such a bad way to earn ranks. But, if you’ve got friends and some extra time on your hands, this is one path to take.
Get into the game as early as possible; check out the Rise of Iron Launch Schedule Guide and then learn all about everything new with our Rise of Iron preview.
Find even more Destiny: Rise of Iron articles on Gameranx:
Crucible Reputation Farming Guide
Gaining reputation in the Crucible is more important than ever now that tons of powerful weapons are only available from the Crucible vendor. Unlocking that vendor’s rewards requires gaining levels in the Crucible, and getting lots of Crucible reputation points isn’t always easy, especially if you’re not experienced with multiplayer combat.
- The Basics: This method is all about exploiting one aspect of the game; you will gain Crucible rep for completing private matches. It’s a small amount — only about 37~ rep per match.
While that doesn’t sound like much rep, the trick is completing private matches as fast as possible. Get that rep fast enough, and this method becomes very valuable.
Private Matches Crucible Rep Farming – Step-by-Step
Note: To increase your rep gains per Private Match complete, try to gain the Brilliance infection buff and equip any items with a Class buff that increases your rep per complete match.
The Crucible Reputation Booster will significantly help when farming for rep. This rare consumable can be earned from five sources:
- Crucible Match Reward
- Prison of Elders Reward
- Can be purchased from the Eververse Merchant in the Tower
- Can be unlocked through the Challenge of the Elders
- Can be earned through the Rise of Iron Record Book
When you’re ready, follow these steps to begin farming. It’s really easy once you get started.
Alcatel go flip sprint phone. Step-By-Step
- Start a RIFT Private Match.
- Select any map, but we recommend playing on Anomaly.
- 3 vs 3 or 2 vs 2
- In this game mode, you collect the Spark and take it to the enemy team’s Rift.
- Set the score to the LOWEST POSSIBLE SETTING.
- Set the score to 2500~
- This way, you can complete a match in a single ignition. Collect the Spark and take it to the enemy team’s Rift.
- Complete the match in 30-60 Seconds.
- To easily win, have the enemy team cluster around the Rift. Killing the enemy team with a single Spark ignition will earn enough points to complete the match.
- On the map Anomaly, you only have to travel about 50 meters, making it the easiest map to complete is a very short time.
- Swap Team Victories — Don’t Keep Winning With The Same Team
- Reputation points will stop getting rewarded to a team if they win over and over again. Switch which team wins every round to share the rep points.
This doesn’t take into account loading times between matches, but if you’ve got the patience and can wrangle a few friends to help, this is one incredibly easy way to earn lots of easy Crucible rep without having to face off against online competition.
Or, if you’re straight-up good at winning, you can just play Crucible the normal way.
Got your own Crucible farming method? Let us know in the comments!
Sources: [1], [2]
Game Info |
PlatformPS4, Xbox One |
PublisherActivision |
DeveloperBungie |
Release DateSep 20, 2016 |
Destiny: Rise of Iron is safe and predictable, until it isn’t.
Two years ago, when Destiny first launched, it was a mess — ambitious and flashy but lacking a cogent story or much content to keep people busy. Bungie spent the game’s first year piecing it back together, and eventually got it to a workable state with The Taken King expansion.
That first year was awful, but it was also interesting. The changes were dramatic as the game took shape live before players’ eyes.
Those Wild West days of Destiny are now behind us. Bungie’s latest expansion opts for stability over chaos and lacks the same exciting spark that Destiny once had — at least for those unwilling or unable to reach the height of the endgame.
Rise of Iron’s storyline feels like a vestige of 'Year 1' Destiny, and that isn’t a good thing.
Rise of Iron follows in the tradition of the other Destiny expansions, in that it expounds on a side story in the game’s universe, rather than the core arc of The Traveler and whatever the hell it’s up to. Long ago, a technology called SIVA was created to help rebuild the world in the event of disaster. Well, spoilers, the world pretty much ended. But SIVA was safely locked away, waiting for the day it could be put to use.
In Rise of Iron, that day has come. Unfortunately, it turns out that emotionless nanotechnology doesn’t make for the most responsible rebuilder of civilization. Placed in the wrong hands (in this case, the Fallen), SIVA becomes a force that must be halted before its influence infects everything.
Rise of Iron’s storyline feels like a vestige of 'Year 1' Destiny, and that isn’t a good thing. SIVA’s rise and plot is so poorly explained that even after hours poring over Destiny wiki entries, I’m still not 100 percent sure I have all the details down. I understand the appeal of storylines that play things close to the vest, but Rise of Iron leans so far in that direction as to be incoherent.
I also found it hard to get pumped about taking down a mindless nanotechnology, which regards you and dirt with the same level of fascination. I learned to hate The Taken King’s Oryx through his actions and giant scary face. Hating SIVA felt like hating malware on my computer. There’s just less intensity there.
Worse still, the humor and character building in Rise of Iron feels like a huge step backward. The Taken King’s sassy Nathan Fillion-voiced Cayde-6 and the comically downtrodden Eris Morn have been replaced by a far less interesting cast. Lord Saladin, the centerpiece of Rise of Iron, is a gruff, no-nonsense soldier who informs you on a need-to-know basis and may as well be a forgettable sergeant from Call of Duty Whatever.
For this and other reasons, Rise of Iron’s campaign is hardly worth a mention, easily finished in under two hours. An exciting tank battle and a surprising final boss fight are a mere 10 minutes of that campaign, with the rest of it failing to stand out in any exceptional way. The bulk of it feels like filler, which is ironic considering the short length.
Equally lacking is an activity known as Archon’s Forge. Described as a mix between Prison of Elders and Court of Oryx, Archon’s Forge is an enemy-filled arena where your fireteam can join up with other random players to take down increasingly difficult nasties.
Archon’s Forge has numerous problems. For one, there’s no thoughtful way to team up with others beyond the three in your fireteam. On higher difficulties, groups of six or more are basically required. With no matchmaking system, you just have to sit around and hope that other random groups show up in the Forge, which, for some reason, is located as far away from the initial landing zone as possible. To pile on, starting a challenge in the Forge requires a resource that you can only carry one of, and once you and your group run out, you have to leave and find more. And even if you do manage to succeed, your reward in the Forge is, more often than not, a big goose egg. Nada. Nothing.
I could forgive the above, but the biggest sin of Archon’s Forge is that it’s just dull. There’s no real thought in the encounters. Court of Oryx and the bosses of Prison of Elders introduced puzzle-like twists that required different strategies to succeed. The only strategy in Archon’s Forge: kill everything that moves. It’s mindless chaos, which is fun for a little while, but gets old quickly.
The expansion does have some strong points, though. Structured side missions that lead to exciting exotic weapons (including the infamous Gjallarhorn) are interesting and rewarding. There are also three new strikes (one brand-new, two updated), all of which are enjoyable additions to the existing batch. These new activities do a better job fleshing out the world of Destiny than the campaign and provide a nice respite.
The Crucible
Rise of Iron introduces some significant improvements to the competitive multiplayer experience of Destiny. The biggest of these is the ability to set up and play in private matches, which was shockingly absent until now. Destiny multiplayer has a reputation for being unflinchingly unwelcoming for new players, but being able to hop in a game with just your friends, rather than a gaggle of kids with no jobs and insane reflexes, is a huge relief.
The multiplayer is enhanced by the addition of upgraded artifacts. These grant new abilities, like an unlimited sprint and a detailed radar, that increase the ways you can differentiate your loadout for your play style.
A new mode, Supremacy, has also been added. In a conceptually fun twist on deathmatch, you must collect engrams from fallen enemies for your kills to count. Supremacy is welcome but it may need a few tweaks, since many matches are currently devolving into shotgun sprees. But if you’re coordinating with a group of friends, picking up dropped marks in a strategic squad, it can be a delight.
It’s in these strikes and side missions that players can start to experience the magic of what Destiny has become after two years of evolution. The core shooter mechanics remain strong and satisfying, but they’re backed by tons of content to keep you busy. There’s always a carrot in Destiny, pushing you toward that next rank-up package or vendor purchase, and Rise of Iron Download game star wars. offers the most enticing carrots the series has seen so far. Sure, getting to the highest Light levels and endgame content is a grind, but the path there is no longer so dreary that you can’t enjoy the trip.
Those willing to put in the time will be rewarded with something truly excellent.
Wrath of the Machine is the best Destiny raid yet and is easily one of my favorite video game experiences this year. Like the Vault of Glass raid, which was so much better than the rest of vanilla Destiny, Wrath of the Machine elevates the Rise of Iron expansion significantly.
The ambition that seems to be missing from the rest of Rise of Iron has been laser-focused into the raid. One encounter in particular, which calls to mind the outsized vehicle combat of Mad Max: Fury Road, is so risky and impressive that I was stunned that Bungie was able to pull it off (ditching last-generation consoles certainly played a part). And even though that centerpiece battle steals the show, the entire raid feels fresh and exciting. There’s bomb tossing, boss slamming and weird hidden puzzles to unearth. It’s also far more welcoming for new players than previous raids, with a forgiving introduction that slowly ramps up to a wicked crescendo.
Rise Of Iron Prison Of Elders Full
Wrap Up:
Rise of Iron can be something more than run-of-the-mill, if you can get there
Destiny: Rise of Iron doesn’t seem too concerned with setting itself apart. The uninspired campaign and thoughtless implementation of Archon’s Forge make it feel like Bungie’s just filling time until Destiny 2. But thanks to the Wrath of the Machine raid, Rise of Iron is more than a passable footnote. It’s something greater — if you have the patience to get there.
Destiny: Rise of Iron was reviewed in part at an event held at developer Bungie's headquarters in early September. Additional time was spent with a retail version on PS4 provided by Activision. You can find additional information about Polygon's ethics policy here.
About Polygon's Reviews7.5 Xbox One
It took nearly two years and a bunch of failed attempts, but Bungie finally detailed the Prison of Elders combat arena that’s coming to Destiny. As with past reveals, including the Reef social space tour and the Trials of Osiris preview, this was a live demo, so much of what Bungie revealed was scattered across an ultimately ill-fated playthrough.
Still, there was a lot of useful info about Destiny’s Prison of Elders packed into the preview. This is arguably one of the more exciting endgame activities included in House of Wolves, and so players were appropriately eager to find out more.
First and foremost, Prison of Elders launches with a total of 6 “maps.” These maps will appear in various rotations, with 4 appearing during any given Destiny week. These maps will also come in four different difficulties – level 28, level 32, level 34, and level 35. They will each carry their own enemy types, objectives, and modifiers (more on that in a bit), but can only be completed once for full rewards. It’s also worth mentioning that although Prison of Elders does support matchmaking, it only does so on the level 28 difficulty. The other three options require pre-made teams.
In general, the make-up of each Prison of Elders “map” is relatively the same. Players spawn into an airlock surrounded by four doors. Each of those doors holds a different combat arena themed around one of the four Destinyenemy types (Fallen, Hive, Vex, and Cabal).
Every difficulty level consists of a certain number of rounds and each round sees the team run into one of the four areas to complete three waves. Some of the waves are pretty basic, requiring only that the team eliminate all enemies, while others have objectives. One that we saw pop up frequently during the demo was a bomb defusal objective that forced players out of hiding spots.
Once players complete a round they head back to the airlock and wait for one of the four doors to open again (it can be the same door). They enter that combat arena and lather, rinse, and repeat until the team has completed all rounds. Then it’s time to collect loot.
While the enemy types and objectives will certainly add variety to Prison of Elders, Bungie has furthered that idea with round-specific modifiers. We only saw a few of the modifiers, but highlights include a buff to primary weapon damage, one that strengthens shields but turns off their recharge, and the ‘Arc Burn’ modifier that features regularly in Nightfall Strikes. There was also a random scenario in which a “gift” appeared on one of the maps, offering the players extra heavy ammo or a unique, third person weapon called a Scorcher Canon.
Ultimately, though, Prison of Elders falls in line with what Destiny fans expect. It’s a wave-based survival mode with objectives and “boss” encounters thrown in. The difficulty levels will add new challenges – and feature different combinations of the four enemy rooms – but some might argue that, while different, this is not a replacement for a Destiny raid.
No doubt players will consume this new content with great voracity as they try to acquire the best loot, but it’s hard not to wonder how much longevity this particular experience has. Still, we should wait until Bungie can say more about the combat arena, especially since the demo team didn’t even reach the final round.
What did you think of the Prison of Elders preview? What most interests you about the combat arena?
Destiny – House of Wolves releases May 19, 2015 for PS3, PS4, Xbox 360, and Xbox One.
Destiny Rise of Iron has launched with new Light Level cap increased to 385. There are several old and new ways to level up Light fast, whether you prefer decrypting Exotic Engrams, completing story missions, fighting through strikes.Some steps should be completed first, some ways work better than others, but the tips listed below but the effort you put in will soon earn the rewards. This helpful guide will show you all of the old and new ways players can earn new gear and increase Light Level to 385 fast.LATEST GUIDE: Check out our detailed guide Outbreak Prime Exotic Pulse Rifle.
How to reach Light Level 350 in Destiny
- Completing quests and story missions will reward you with new gear with 340 Light level. Infuse new gear into your current gear and get higher Light Level. Completing missions will also prepare you for the new Raid where you could get Wrath of The Machine Raid Loot with 365/385 Light level.
- After completing the story missions you can obtain the quest Artifacts of the Iron Lords that rewards you with a 350 Light Artifact.
- Visit vendors and check out new items. Vendor items purchased for Legendary Marks have been increased to 350 Light
- Don’t forget to visit your Faction vendor!
- Visit Cryptarch and start decoding your old Engrams. Once you get items with higher Light level make sure to equip them or infuse into your current gear.
- We confirmed that old engrams are decrypting at higher light level. Rare and Legendary Engrams will now attempt to give you rewards equal to or higher than your current Light
- Rare Engrams can now decode up to 340 Light
- Normal Strikes will now grant rewards up to 340 Light
- Don’t forget that Daily Heroics will now include selections from Year 1, Year 2, and Year 3 items, and Increase Light to 350
How to reach Light Level 350-365 in Destiny
- Legendary Engrams can now decode up to 365 Light
- Legendary Engram Light value will slow from their fast progress at 350, up to 365. Within that range, Engrams will grant the player something with higher Light about half the time
- Heroic Strikes will now grant rewards up to 365 Light
- Variks will now grant Weapons and Armor for Challenge of the Elders scorecard completions up to 365 Light
- If you decide to try The Taken War Strike Playlist recommended Light level is 350, and for Nightfall is 360 Light
Destiny introduces a new type of Patrol battle arena in Rise of Iron named Archon's Forge. Playing similar to Prison of the Elders but closer to Court of Oryx in execution, players must work together to defeat squad of enemies and a powerful boss within a five minute time limit.
Learning how it works is not only important for completing Rise of Iron's Record Book, but some of the expansion's most lucrative weekly Bounties from Shiro-4 require you to win matches in the Forge (which is particularly helpful if you want a chance of starting the Thorn Quest).
Not only that, but it can drop class items up to Light Level 400, making it an additional source of gear as you make your way past the 365 mark.
How to find and start an Archon's Forge encounter in Destiny: Rise of Iron
Archon's Forge is located within The Plaguelands Patrol, between The Archon's Keep and The Warrens. To get there, go to the large building at the top end of Archon's Keep - the end closest to the Forgotton Pass area - and head into the corridor at the back.
If you remember The Iron Tomb mission, you head through this on the way to the final area within Site 6.
To start an encounter, you need a SIVA Offering, which you insert into the console on the right if you enter in from The Archon's Keep. These come in one of three varieties that increase the difficulty of the event you face:
- Fused SIVA Offering - Common (green), 320 Light recommended
- Enhanced SIVA Offering - Uncommon (blue), 340 Light recommended
- Perfected SIVA Offering - Rare (purple), 360 Light recommended
Fused, Enhanced and Perfected will essentially increase the Light level and amount of enemies you face within that encounter, but the higher the level, the more they count towards Shiro-4's weekly Bounty, with Common as one, Rare as two and Rare worth four offerings (thanks to the Destiny sub-Reddit for this).
Meanwhile, The type of encounter is dependant on the colour of the vial of the SIVA Offering you have:
- Yellow is Shank or Dreg
- Red is Vandal or Captain
- Blue is Servitor
(Thanks also to the Destiny sub-Reddit for these.)
Strangely, only one SIVA Offering can be held in your inventory at one time, though you can swap them to different characters or to the Vault to collect more. Once you have used one, you can get another from killing enemies within the Plaguelands, or as a drop from completing Archon's Forge events.
How to play and win in Archon's Forge, rewards explained
Once you have inserted a key, the five minute encounter will begin; you must leap down into the area below within a few seconds, otherwise you will be locked in the 'prison' starting area above, so act fast! This time limit is designed to get nearby players into the encounter with you, but it also means you can very much lock yourself out too.
Prison Of Elders Destiny 2
Though there are three difficulty Offerings and five different enemy types, each encounter will essentially boil down to the same format:
- Kill squads of enemies will increase an on-screen gauge
- Part way through, you have a chance to win a 'boon' by proving your worth - in order words, clearing the map of the red SIVA nodes that appear both out in the open and those that emerge from pods. This will open a pod at either end of the arena with Iron Lord Axes. Don't worry if you fail, the encounter will simply continue!
- Once the gauge reaches 100%, the central pod will open, revealing more enemies and a high-powered 'boss' version of one of those enemies
- Defeat the boss to win the encounter and earn rewards
Archon's Forge rewards
Interestingly, rewards do not appear to be tied to the strength of the Offering you give, and you can receive rewards whether you personally used the Offering or not. It can also mean you can walk away from a challenging Legendary SIVA Offering that you've provided with no rewards to speak of, but it's also nice to stroll into a random encounter and get a high level loot drop too.
Rewards can include armour sets (helmets, gauntlets, chest and boots) that can drop up to Light Level 385, while Class items, Ghosts and Artifacts can drop all the way to Light Level 400. You can also get the Saladin's Vigil pulse rifle and But Not Forgotten sniper up to 385 Light, as well as Glimmer and engrams (thanks to Eurogamer reader boot93 for elaborating on these). In fact, running Archon's Forge is one of the best ways to get lots of (mainly blue) engrams, making it useful if you can survive sub Light level 340.
How to win Archon's Forge encounters
No matter what, you always want to be paired with other players, either as a Fireteam and or ideally with random others, so only spend your SIVA Offerings with others around you. Not only does it help with the difficulty, but dying when you are alone will end the encounter altogether.
Encounters are fairly straightforward, as it's basically case of wiping out all the enemies you face as fast as possible. It pays to know where they come from - there are doorways around the edges of the arena, including a ledge up top - so you can take them out at the source as soon as they appear. The only difficulty is being overwhelmed, so learn the arena space, and retreat and take over when you are under attack. Achieving the boons is useful, but ultimately not essential.
Perhaps the most important tip is to avoid reviving yourself when you die. Doing so will place you in the 'prison' at the top of the arena, by where you enter the SIVA Offering to start, and you will have to use a Splicer Key to exit. To avoid this, simply wait for another player to revive you.
However, the only time you should revive yourself is if time is short, or the enemy forces are too strong for another player to come to your aid. If you do decide to revive yourself, try and co-ordinate the revives together so several players can escape the 'prison' at the same time with the use of a single Splicer Key.
Class changes, Exotics, levelling and more explained.
Want more Destiny: Rise of Iron guides, tips and tricks? Then read our Wrath of the Machine walkthrough and guides, complete list of all Dormant SIVA Cluster locations, tips on how to reach Destiny's max Light level, how to complete the Exotic Gjallarhorn Quest, Khvostov 7G-OX Quest and Thorn Quest and new modes Vanguard Elite Strike Scoring and SRL.
What else you need to know about Archon's Forge in Destiny: Rise of Iron
- Even on the lowest levels, make sure you are a decent Light level (ideally 340 plus) and in a team before taking on an encounter. High level Legendary Offerings in particular will be difficult no matter your level, so make sure you have a full team backing you up.
- A post-release hotfix improved the drop rate of SIVA Offerings when you finished Archon's Forge, but other players have reported an increased drop rate of loot in general - so if you were discouraged when you first started Rise of Iron, it's worth heading back now to see how you fare.
- A good tip to try and match you with randoms in the environment is to approach the Archon's Forge arena slowly; this increases the likelihood of the game servers matching you with other players. If you approach from The Archon's Keep, drop to a slow walk as you enter the corridor and work your way up the steps, and fingers crossed you will see others in the arena. Some have reported that approaching from The Warrens improves success rate of matchmaking too.
- You can take in a Patrol Mission from other parts of The Plaguelands (such as kill a certain amount of enemies) and complete them within a Forge activity.
- Archon's Forge encounters are classed as a Public Event, which is useful for certain weekly or daily Bounties.
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